I was able to learn great ways to quickly identify problems and debug errors in code and avoid them in the future!
I was able to creatively use colliders to do implement features and learned UI.
My first time learning how to create AI and ray casting to detect objects in games!
My first time learning how to use statemachines and how to create transitions in them
I was able to play around with audio! Although I consider this a failed project I was able to learn a lot about how audio works and how it can be manipulated!
This project was done in 1 day! I was able to streamline and enforce my knowledge and proficiency with the game engine.
This is of a game called Di-Kronos, a game developed in a group of 4
I was responsible for coding and implementing features such as the shop, inventory, and shooting.
I utilized techniques such as inheritance and polymorphism.